Citadels at Steam Winter Sale

Season greetings! The candles are burning, and so is the castle wall! The real time strategy game Citadels is now available in the voting section of the Steam Winter Sale! Give us your vote and get the chance to buy the game for a discount of 66%!

Experience the medieval England at the time of King Arthur and the Knights of the round table and take the chance to rewrite history!

Fourth major update released

Dear Community,
The next big Citadels patch is now live. The team from BIGMOON Studios finished working on the second patch. The following changes have already been implemented and more will follow soon:

You can see the complete fixlist at Steam community hub.

The next major update is already in progress. We will keep you informed.

Third major update released

Dear Community,

The next big Citadels patch is now live. The team from BIGMOON Studios, which received the source code from the former Studio Games Distillery, will fix the remaining issues. The following changes have already been implemented and more will follow soon:

- The peasants can no longer enter a tower when it’s demolished or in the process of being demolished
- Save game is working correctly now
- Quest “Upgrade Town Hall” on mission “End of an Era” is now working correctly. So if either Level 2 or Level 3 of town hall is already upgraded the quest is checked as successful and the next quests are loaded
- Quest name of “Gutruhm’s fall” map from “Round Table” campaign is now correctly displayed
- Adjusted the victory screen so the messages fit to the allocated space
- Quest name of “Excalibur” map from “Round Table” campaign and tooltip of quest “Destroy enemy Village Hall” are now correctly displayed
- Quest name of “Holding coast” map from “Round Table” campaign is now correctly displayed
- Quest name of “The Landing” map from “Invaders” campaign is now correctly displayed
- The building information will be correctly displayed as a cursor tooltip, even when another building or unit is selected
o The tooltip is removed. Now only a popup box is shown on the beginning with the info
- The tooltip for Light Archer unit is now correctly displayed
- The tooltip for Light Axeman unit is now correctly displayed
- Button names no longer overlap icons
- The tooltip of Stables building is now correctly displayed
- The tooltip for Ballista unit is now correctly displayed
- The tooltip for Siege building is now correctly displayed
- The texture for the icon indicating that a unit is working at the Lumberman lodge in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Stone quarry in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Stonecutter plant in Dark Missions is now displayed correctly
- The texture for the icon indicating that a unit is working at the Siege workshop in Dark Missions is now displayed correctly
- The “Defensive” state icon now changes when it is active
- The castle health bar is now displayed closer to the building, between its towers
- The texture for the icon indicating that a unit is repairing a reinforced tower in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is repairing or rebuilding a reinforced wall in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is working at the Ore quarry in Light Missions is displayed correctly
- The texture for the icon indicating that a unit is working at the Blacksmith plant in Light Missions is displayed correctly
- The pictures on the Credits menu are now displayed correctly
- “Sir Galahad” is no longer being used as a bonus character
- The wall attachments are now correctly removed after a wall is destroyed
- The texture for the icon indicating that a unit is working at the Bakery plant in Light Missions is displayed correctly
- Message displayed when the player has a resource building for which there isn’t any available resource to gather is now displayed correctly
- The tooltip for the “Cancel building” button was corrected
- WASD is now also assigned to the camera movement
- Corrected the profile information for the “Stop unit” button
- After the upgrade of a building is finished, the UI elements of that building are now correctly updated
- The descriptions of the main goals for the “Gold Rush” and “Duel” skirmish maps are now correctly displayed during the game
- The health bar of buildings is now correctly displayed
- Highlights of moats and spikes are now correctly adjusted to the building area
- The current selected gate option will now be correctly highlighted
- The avatar icons for bonus characters are now displayed correctly
- The portrait texture is now correctly displayed for the Barnyard building in Dark Missions
- The portrait for dropped packages is now displayed correctly
- The portrait texture for the Blacksmith building is now correctly displayed
- The terrain texture for Excalibur Light Mission is now correctly displayed
- The portrait texture for the Small storage in Dark Missions is now correctly displayed
- The collision walls for the towers have been improved
- The portrait texture is now correctly displayed for the peasants working on the Barnyard
- The portrait texture for the farm in Dark Missions is now correctly displayed
- The tooltips displaying are now displayed according to mouse hovering
- When gates and towers are destroyed the pieces on the ground disappear after a certain period
- The collision walls for the towers have been improved
- The health bar of buildings is now displayed correctly while the building is under construction
- Added tooltips to information icons on unit production buildings and gathering buildings
- Corrected an issue regarding the game shadows
- When the player wants to place a gate the tower’s frame is not displayed anymore
- The model of the tower is not displayed before it was fully constructed
- The total health of buildings is changed to the new value when upgrading starts
- When upgrading a damaged tower fully recovers its HP and dosent look damaged
- Units will now correctly use the closest gates to leave a citadel
- Attachments will no longer be able to be added to towers being deconstructed.

The next major update is already in progress, we will keep you informed.

Kind regards,

Your bitComposer Team

News about the patches

Dear Community,

the new Studio, BigMoon Studios, was able to start working on the code of Citadels and has started fixing the bugs. In the first patch the team will fix bugs which are related to the User Interface. But there will be also other adjustments to the stability and performance. Here are some examples which bugs are already fixed:

- Fixed the bug, that there is a low frame rate on the map “The Withdrawal”
- Fixed the bug, that the game crashes on the map “End of an Era”
- Fixed the bug, that the quest log was not updated correctly
- Fixed the bug, that a tower with 0 life is still displayed
- Archers now use the gate to leave base

Please note that the patch is not finished yet and it still needs a little time before it can be added to Steam.

Future of Citadels

Dear Community,

we´re back with some good news:

Lately we were busy in searching for a new studio which could help us to further improve the game. Today we´re happy to announce that we found a new partner who will work on some comprehensive patches until the end of the year. In the following weeks we will give you precise updates on the upcoming patches and bugfixes to further improve the playablity of the game!

Sincerely,

Your bitComposer Team

Second major update released

Dear Community,

as you can see, we are still working on Citadels. Today we provide the second major update with the following changes:

- Fixed a bug leading to a crash located in the Northumbria map which was found in the save/load function
- Fixed a bug leading to a crash located in the “Holding the Coast” map which was found in the save/load function
- Fixed a bug which made the player see enemy buildings through the fog of war
- Fixed a bug which did not allow to deconstruct unfinished walls
- General stability improvement within the skirmish maps
- Fixed a bug which prevented peasants from building gates correctly
- Fixed a bug leading to a crash which appeared when the player tried to deconstruct a wall while units were still on the wall
- Fixed the crashbug which let the game crash once the game was saved
- Fixed a bug which caused catapults to destroy the castle if they were mounted on the castle
- Fixed a bug which caused peasants not being able enter resource buildings
- Questlog in “Holding the Coast” updates correctly now
- Enemy stone walls now have a texture which shows that the wall is damaged
- Fixed a bug which made it impossible to choose Merlin as a card prior to a mission
- Fixed a bug which caused peasants not being able to work on the same segment of a wall while constructing
- Questlog in “The End of an Era” now updates correctly

Kind regards,
Your bitComposer Team

First major update released

Dear Community!

As previously announced, the Citadels patch is now ready for download. The following changes have made:

-          Fixed the bug preventing the game updating the Quest in “Knights Advance” mission

-          General stability improved

-          Fixed a bug leading to crash once the Exit button was pressed

-          Fixed a bug leading to low frame rates when expanding a wall while constructing

-          Fixed a bug which lead to crash sometimes when changing the resolution ingame.

-          Fixed a bug which automatically changed the difficulty when entering the next map

-          Fixed a bug preventing sometimes to finish the map “The Gold Rush”

-          Archers are now able to mount walls

-          Fixed a bug leading to a crash sometimes when a peasant was assigned to repair a building

-          Reduced the issue that peasants get stuck while mining

-          Reduced the difficulty in “The Landing”

-          Fixed a bug which lead to attachments still being visible after being deconstructed

-          Catapults slowed down

-          Archers now do not damage own buildings anymore while firing

-          Some graphical issues visible on walls, gates and towers have been fixed.

-          Fixed a bug which made towers invincible while being upgraded

-          Fixed a bug leading to a crash while saving a game.

-          Fixed a bug within the window mode which lead to a crash sometimes.

-          Catapult-bug fixed which lead to the situation where the catapult got stuck and
turned around in a loop.
We will continue working on the game to improve the gameplay experience.

Kind regards,

Your bitComposer Team

bitComposer on the current Status of Citadels

Dear Community,

we have been following the discussions in regards to the release of Citadels. Please be assured that we are aware of the performance issues and that the development team and us are already working on a solution.

Your critics and comments are very helpful to improve the product quality and enhance the playability.

We will be back with more updates and information shortly.

Sincerely,

Your bitComposer Team